Texture and modeling

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These last couple of weeks has been all about finishing all the assets required for our alpha prototype of Tale. Much focus has been on developing an environment for the first real level of the game. We have worked on creating environment assets such as trees, vegetation, man made objects among others.

 

I have worked on the manmade objects in the game. The assets i have constructed are various ruins, weapon holder, amphi theater, fence and walls. It goes without saying that I also have textured the assets I have made. The main challenge has been with the textures, the modelling in itself have not been as challenging. The challenge has been to match the textures of the different objects so that they fit within the same artstyle. Even though we have a great lead artists who has given us a well constructed art guide, the challenge still remains to make the textures fit within the same art frame.

 

Here are some examples of the meshes and their textures that I am working with:.Capture.JPG

 

Above is a weapon stand that will be placed in the enemy camp. The shape of the mesh is inspired by viking culture, while has a more Italian look.

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