The project is coming to an end. Now the main area of work consists of polishing the implemented features and artefacts in our game Ambient pressure.
The specific artefact that i’ve been working on, implementing this week is actually a melodic track. And “actually” is because we have made no music for our game so far. Apart from the menu track that contains melody, I have not made any music tracks that plays during gameplay.
So what I’m working on now is the track for our recently implemented final map. This map is supposed to be the most difficult and challenging part of the game. When this map is completed the whole game is finished.
The track is built on pretty basic rhythms and melodies. The phase is based on a constant heartbeat that plays through the whole track without pause. The heartbeat and a crash cymbal are the only percussions that are used. I wanted to keep it simple like this because it seemed like the fewer sounds that I added to this track the better. At first I added some classic house-like drums, my thought was that it would increase the thriller factor of the map, but it proved out to be quite the opposite.
The delinquent soundscape different synths, basses and soundscapes. As you can hear (see link below) one of the first sounds that plays is a “eighties” mono synth. This proved out to add much to the tensed atmosphere.
Approximately 17 seconds from start you can hear a noise, much like a emergency signal. This sound is built on four different types of synths. One bass synth, two analog synths and one distorted. A reverb plugin that is called Valhalla room, gives the sound a nice reverb.
The final thing I will describe is a synth called Detorioration. This one kicks in after 55 seconds. This is the same sound that I used in the menu track. Since the player already have heard this sound before at the start of the game, I thought it would give the player of that things are really about to end. To see if this really would work I asked some of my classmates, that had both heard the menu track and played the, to listen to the song. And it seemed to automatically make listener understand my intention without me explaining it.
The program I have created the track in is Logic Pro X.
Click the link to listen: